StintFrequently asked questions
The GameChart is this site's per-game page: player stints detailing the scoring margin and who was on the floor for every possession, plus lineup plus/minus. A graphical recreation of a game's boxscore, built from that game's own play-by-play.
A stint is one unbroken run of court time for one player, reconstructed by replaying every substitution in the gamebook. Each carries that player's stats and plus/minus for that exact stretch, so the scoring margin is not a chart sitting apart from the players — it is what each stint measures. Above the stints the margin is drawn for the game as a whole, and below them each team's five-man lineups are broken out the same way.
Every page is generated from the official NBA/WNBA gamebook — the same play-by-play and box score document the league itself publishes after each game. Substitutions, scores, and stats are read directly from that source, never estimated.
The one exception is the Playoff Picture, which has to answer a question about games nobody has played yet. Its percentages are a model and are labelled as one. Everything else on the site is counted, not projected.
New games are pulled in automatically once a day. If a game finished last night, its page should appear here within a day.
Occasionally the league hasn't posted the gamebook yet, or a game's text comes through in a format the parser doesn't recognize. Missing games get logged and looked at — if something's been absent for a while, that's worth flagging.
One page per league, showing where every club is likely to finish. Each row is a club, each column is a finishing position, and the number in a cell is the chance of ending there.
Clinched and eliminated are exact. They come from arithmetic on wins, not from the model. A × means a club cannot finish in that position — not that it is unlikely, and not that it simply failed to happen in the simulations. Keeping those two apart is the whole reason they are worked out separately.
The percentages are a model. The remaining games are simulated many times over, each one played out from the two clubs’ scoring margins and home advantage, both fitted to that league’s own results for that season rather than borrowed from anywhere else. A season with no games left has nothing to simulate, so a completed season shows its final table as results, not projections.
Every league is shaped differently, and each page follows its own. The WNBA seeds its top eight league-wide, not by conference, and has no play-in. The NBA ranks each conference separately, seeds 1–6 going straight through and 7–10 to the play-in. The G League takes the top eight of each conference, seeded on the regular season only — Showcase Cup records reset and do not count toward it. Summer League covers the Las Vegas preliminary round alone: four games, top four to the semi-finals.
Ties use each league’s own published rules, in their published order, which is not the same list from one league to the next. Where a league does not publish that order in one place, the page says so rather than implying more precision than there is.
SOS ranks what is left of a club’s schedule by the strength of its remaining opponents, 1 being the hardest, and xW is how many of those games it would be expected to win. Opponent strength is measured by scoring margin per 100 possessions rather than by opponent record, because two clubs on the same record are not the same problem.
Games that matter most ranks the remaining fixtures by how far a result moves the two clubs’ expected finishing positions. Only positions that still mean something are counted, so a game between two eliminated clubs scores zero however much it moves them.
Two different measures appear on this site, and they are deliberately written differently so you can tell them apart at a glance.
A rank compares team seasons. On a club's Four Factors tab, the small coloured number beside a figure is that club's position among the league's teams for the selected season, where 1 is always best. Direction is applied, so rank 1 in Turnover % is the fewest turnovers, and rank 1 in an Opponent column is the least allowed. Green is good, red is not.
A percentile compares single games. On the Game Log tab, each game's numbers are placed against every team-game in that season, not just that club's own. 90th percentile means the performance beat 90% of all team-games. Direction is applied here too, so a high percentile is always good, including for turnover rate and for everything on the defensive side.
Why both? They answer different questions, so they use different populations. "Is this team good at rebounding?" is a season question, and a rank against 30 clubs answers it. "Was that a good rebounding night?" is a game question, and a rank against 30 clubs cannot answer it at all. The rule across the site is one convention per unit of analysis: a season figure always gets a rank, a single game always gets a percentile. If you learn that once, it holds everywhere.
Two limits worth knowing. Percentiles are drawn from the season and season type currently selected in the pickers, so switching from Regular Season to Playoffs changes the comparison pool, and a pool under 100 team-games is too small to be meaningful and is suppressed. And the In Wins / In Losses columns are means of per-game values rather than possession-weighted season totals, so compare those two columns against each other rather than against the season rank beside them.
Nothing yet. Access is open while the archive is being built out and the numbers are still being validated game by game.
Stint is intended to become a paid subscription. Reconstructing every game from its gamebook takes real work and real hosting, and a subscription is the honest way to fund that — it keeps the site answerable to the people reading it rather than to advertisers. Pricing and timing haven't been set, and anyone using Stint now will get plenty of notice before anything changes.
If you find it useful in the meantime and want to help cover costs, you can buy me a coffee — entirely optional, and hugely appreciated.
No. This is an independent fan project built on top of publicly published official gamebooks.